Tuesday, January 10, 2012

Are video games appropriate in phys ed classes?

A few days ago Dylan posted a video to twitter (shown below) where a school has started having their students wear heart monitors in phys ed so they could "properly track their activity".  They also shifted the focus away from what we would traditionally see as ganes and activities in phys ed towards video games like Dance Dance Revolution.


Around the same time I got a tweet from Edutopia linking to an article talking about the same techniques. Using DDR and other video games to get students moving in phys ed.

Both the video and the article are somewhat dated (the video from 2007, and the article first appeared in 2008) so I am interested to know if these techniques are still being used today.  If so, what successes (or failures) are being observed?

The idea of using video games is one that I worked with a few years ago as the executive director of the Duke of Edinburgh's Award in Saskatchewan.  One of the components of the Duke of Ed program is physical fitness and we had an applicant who listed wii fit as their physical activity.  Does that, or should it qualify?

I think that as long as children are up and moving there is a positive physical gain. I have participated in DDR games and played Wii Fit and worked up a sweat.  It is entirely possible to get a good workout by following along to video games and dances.  If this is what it takes to motivate students to get active why would we put the kibosh on any opportunity for physical activity?

The one caution I would have though is that this type of activity in phys ed class can't be at the exclusion of all else.  If as phys ed instructors we rely solely on video games to get students moving what will happen when they go home and don't have these tools to use?  What about students who come from lower socio-economic situations and will never be able to afford expensive video game systems?  How will we create lifelong active individuals if ALL they know is playing video games.  I think this is a tool in our arsenal and if we can use this tool to get students up and moving, and sweating and increasing their physical fitness then that is GREAT!  We should not forget about games and activities that can be played outside in the fresh air using few or no supplies.  We need to be able to supplement a video game activity with something that all students can do together even if they don't have hundreds (thousands) to spend on technology.

Agree? Disagree? Please share your thoughts with me on using video games in phys ed.

3 comments:

  1. A couple of other articles on using Wii Fit as a tool for physical health and fitness.

    http://www.forbes.com/2009/01/29/video-games-wii-technology-personal-tech_0129_wii.html

    http://www.k-state.edu/media/newsreleases/jan09/wiifit10609.html

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  2. I don't necessarily think that video games are a good idea in physical education but I do think that using technology is a great way to engage students. I taught a physical education class last semester using QR codes. It was great and cut down on the instructional time in the gym. Maybe I can share in class sometime.

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  3. I would think using things like Dance Dance Revolution occasionally in class would keep things fresh and be a bit of a treat....but why not just dance without the game???? hmmmmmm....

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